11/20/2023 0 Comments Skate city reviewI’d follow the combination of controller inputs exactly as they were shown on the screen, and seemingly perform the trick, but the game would continue to refuse to let me pass on to the next section, with prompts insisting that I wasn’t doing the trick correctly while providing zero further elaboration on what exactly I was doing wrong. While I was able to eventually figure most of these tricks out through patience and what felt like hours of practice and repetition, there were some that I struggled with no matter what I did, at times for no clear cut reason. In the tutorial for example, the game asks you to perform different tricks as a way to “teach” these tricks to you. It doesn’t help that the game does a poor job at conveying key information as well, such as how best to perform various tricks tied to in-game objectives. © Crea-ture StudiosĮven when set on the easiest difficulty, with the most forgiving settings toggled on, Session: Skate Sim continued to feel like a punishing experience. In having a harder time with the game than I previously anticipated, I spent a considerable amount of time digging through the game’s settings to try and tweak and tune it to make it as approachable as possible with the intent of working my way upwards in difficulty from there. Speaking of which, there aren’t all that many accessibility options on offer either. That said, the game’s core controls can’t be remapped in any meaningful way, which can prove troublesome especially in regards to accessibility. Fortunately, you can adjust the orientation flipping, along with a surprising array of gameplay aspects tied to the skateboarding experience as well. Furthermore, when you perform a trick and you reverse the orientation of your board, the controls flip with it.Īs cool of a concept as this is, it can be hard to keep track of when performing quick back-to-back tricks for example. Steering left and right is done using the controller’s triggers, while the thumbsticks are used to crouch down and jump up. Right off the bat, the controls are confusing. As a result, the game ends up feeling unfair and almost comically punishing at times for no discernible reason. Unfortunately, the game struggles to balance its high level of challenge by offering little in the way of compelling rewards or incentives. ![]() I don’t mind being challenged in games and found the prospect of a harder skateboarding game like Session: Skate Sim appealing, at first. Session: Skate Sim is designed to be difficult on purpose, focusing more on the complexities and intricacies of various skateboarding tricks as opposed to pursuing the more “arcade-y” feel of games like Tony Hawk’s Pro Skater. ![]() But despite all that, the fact remains that the Soulslike comparison is an accurate one. I’m also not the first reviewer to describe Session: Skate Sim as the “Dark Souls” of skateboarding games. I realize the Dark Souls comparison has been done to death in reference to game difficulty. Unfortunately, the game’s assortment of issues, general unfinished feel, and excessively steep learning curve made it almost impossible for me to enjoy, or recommend. ![]() I really did, especially after seeing real-life skateboarders perform some of the tricks featured in the game at a recent Session: Skate Sim event.Īt its core, there’s no doubt the game does its best to deliver an authentic skateboarding experience complete with needing to practice tricks over and over again, and all of the falls and flops that come as part of the learning process. As someone who grew up playing skateboarding games like Tony Hawk’s Pro Skater and Skate, and who always wanted to be a skateboarder but was never anywhere close to being coordinated or talented enough, I desperately wanted to like Session: Skate Sim.
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